ItemQuantityPickerController
Base: game.ui.WidgetGameController
None.
| Property | Type | |
|---|---|---|
quantityTextMin | ink.TextWidgetReference | scripted |
quantityTextMax | ink.TextWidgetReference | scripted |
quantityTextChoosen | ink.TextWidgetReference | scripted |
priceText | ink.TextWidgetReference | scripted |
priceWrapper | ink.WidgetReference | scripted |
weightText | ink.TextWidgetReference | scripted |
itemNameText | ink.TextWidgetReference | scripted |
itemQuantityText | ink.TextWidgetReference | scripted |
rairtyBar | ink.WidgetReference | scripted |
root | ink.WidgetReference | scripted |
background | ink.WidgetReference | scripted |
buttonHintsRoot | ink.WidgetReference | scripted |
slider | ink.WidgetReference | scripted |
buttonOk | ink.WidgetReference | scripted |
buttonCancel | ink.WidgetReference | scripted |
buttonOkText | ink.TextWidgetReference | scripted |
buttonLess | ink.WidgetReference | scripted |
buttonMore | ink.WidgetReference | scripted |
libraryPath | ink.WidgetLibraryReference | scripted |
maxValue | int | scripted |
gameData | game.InventoryItemData | scripted |
inventoryItem | WeakHandle<UIInventoryItem> | scripted |
actionType | QuantityPickerActionType | scripted |
sliderController | WeakHandle<ink.SliderController> | scripted |
choosenQuantity | int | scripted |
itemPrice | int | scripted |
itemWeight | float | scripted |
isBuyback | bool | scripted |
sendQuantityChangedEvent | bool | scripted |
data | QuantityPickerPopupData? | scripted |
isNegativeHovered | bool | scripted |
quantityChangedEvent | PickerChoosenQuantityChangedEvent? | scripted |
player | WeakHandle<game.Object> | scripted |
closeData | QuantityPickerPopupCloseData? | scripted |
bool OnInitialize() RTTIbool OnUninitialize() RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTIvoid SetButtonHints() RTTIvoid AddButtonHints(CName actionName, string label) RTTIvoid SetData() RTTIvoid UpdatePriceText() RTTIvoid UpdateWeight() RTTIbool OnLessClick(WeakHandle<ink.ButtonController> controller) RTTIbool OnMoreClick(WeakHandle<ink.ButtonController> controller) RTTIbool OnHandlePressInput(ink.PointerEvent evt) RTTIbool OnNegativeHoverOver(ink.PointerEvent evt) RTTIbool OnNegativeHoverOut(ink.PointerEvent evt) RTTIbool OnHandleRepeatInput(ink.PointerEvent evt) RTTIbool OnAxisInput(ink.PointerEvent evt) RTTIvoid UpdateProgress() RTTIbool OnOkClick(WeakHandle<ink.ButtonController> controller) RTTIbool OnCancelClick(WeakHandle<ink.ButtonController> controller) RTTIbool OnSliderValueChanged(WeakHandle<ink.SliderController> controller, float progress, float value) RTTIvoid Close(bool success) RTTIbool OnCloseAnimationFinished(ink.anim.Proxy proxy) RTTI