IsPlayerMovingPrereq
Base: PlayerStateMachinePrereq
None.
None.
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIstring GetStateMachineEnum() overrideRTTIint GetCurrentPSMStateIndex(game.IBlackboard bb) overrideRTTIvoid Initialize(TDBID recordID) overrideRTTIbool Evaluate(game.Object owner, bool value) RTTI