InventoryGPRestrictionHelper
Base: IScriptable
None.
None.
static bool CanUse(game.InventoryItemData itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanDrop(WeakHandle<UIInventoryItem> itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanUse(WeakHandle<UIInventoryItem> itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool BlockedBySceneTier(WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanInteractByEquipmentArea(WeakHandle<UIInventoryItem> itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanEquip(game.InventoryItemData itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanDrop(game.InventoryItemData itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI globalstatic bool CanInteractByEquipmentArea(game.InventoryItemData itemData, WeakHandle<PlayerPuppet> playerPuppet) staticRTTI global