IgnoreBarbedWirePrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
minStateTime | float | scripted |
invert | bool | scripted |
void Initialize(TDBID recordID) overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTI