IWorldWidgetComponent
Base: WidgetBaseComponent
AdvertisementWidgetComponent, StreetSignWidgetComponent, WorldWidgetComponent
| Property | Type | |
|---|---|---|
glitchValue | float | |
tintColor | Color | |
screenAreaMultiplier | float | |
textureMinMipBias | uint | |
textureMaxMipBias | uint | |
meshTargetBinding | world.ui.MeshTargetBinding? | |
isEnabled | bool |
ink.Widget? GetWidget() RTTIWeakHandle<world.ui.IWidgetGameController> GetGameControllerInterface() RTTIWeakHandle<game.ui.WidgetGameController> GetGameController() RTTIScreenDefinitionPackage GetScreenDefinition() RTTIbool IsScreenDefinitionValid() RTTIbool ShouldReactToHit() RTTIbool OnHitEvent(game.events.HitEvent hit) RTTIvoid StartGlitching(float intensity, float lifetime) RTTIvoid StopGlitching() RTTI