HotkeyAssignmentRequest
Base: game.PlayerScriptableSystemRequest
None.
| Property | Type | |
|---|---|---|
itemID | game.ItemID | scripted |
hotkey | game.EHotkey | scripted |
requestType | EHotkeyRequestType | scripted |
game.ItemID ItemID() RTTIgame.EHotkey GetHotkey() RTTIgame.Object? Owner() RTTIEHotkeyRequestType GetRequestType() RTTIbool IsValid() RTTIstatic HotkeyAssignmentRequest? Construct(game.ItemID itemID, game.EHotkey hotkey, WeakHandle<game.Object> owner, EHotkeyRequestType requestType) staticRTTI global