Hotkey
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
hotkey | game.EHotkey | scripted |
itemID | game.ItemID | scripted |
scope | game.data.ItemType[] | scripted |
void StoreItem(game.ItemID id) RTTIbool IsEmpty() RTTIgame.ItemID GetItemID() RTTIgame.EHotkey GetHotkey() RTTIgame.data.ItemType[] GetScope() RTTIbool IsCompatible(game.data.ItemType type) RTTIbool IsCompatible(game.data.EquipmentArea equipmentArea) RTTIvoid SetScope(game.data.ItemType[] itemTypes) RTTIstatic bool IsCompatible(game.EHotkey hotkey, game.data.EquipmentArea equipmentArea) staticRTTI globalstatic game.data.ItemType[] GetScope(game.EHotkey hotkey) staticRTTI globalstatic bool ItemTypeMustBeEquipped(game.data.ItemType itemType) staticRTTI globalstatic bool IsCompatible(game.EHotkey hotkey, game.data.ItemType type) staticRTTI globalstatic Hotkey? Construct(game.EHotkey hotk, game.ItemID id) staticRTTI global