HoloTable
Base: InteractiveDevice
None.
| Property | Type | |
|---|---|---|
componentCounter | int | scripted |
meshTable | ent.MeshComponent?[] | scripted |
currentMesh | int | scripted |
glitchMesh | ent.MeshComponent? | scripted |
HoloTableControllerPS? GetDevicePS() overrideRTTIHoloTableController? GetController() overrideRTTIbool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIvoid ResolveGameplayState() overrideRTTIvoid SetActiveMesh() RTTIvoid TurnOffMeshes() RTTIbool OnNextStation(NextStation evt) RTTIbool OnPreviousStation(PreviousStation evt) RTTIvoid TurnOnDevice() overrideRTTIvoid TurnOffDevice() overrideRTTIvoid CutPower() overrideRTTIvoid DeactivateDevice() overrideRTTIEGameplayRole DeterminGameplayRole() overrideRTTIvoid StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTIvoid StopGlitching() overrideRTTI