HitHistory
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
hitHistory | HitHistoryItem[] | scripted |
maxEntries | int | scripted |
void AddHit(game.events.HitEvent evt) RTTIgame.data.AttackType GetLastDamageType(game.Object instigator) RTTIvoid Add(WeakHandle<game.Object> instigator, float hitTime, game.data.AttackType attackType) RTTI