GameplayMappinController
Base: QuestMappinController
None.
| Property | Type | |
|---|---|---|
anim | ink.anim.Proxy? | scripted |
isVisibleThroughWalls | bool | scripted |
bool OnUpdate() overrideRTTIvoid UpdateTrackedState() overrideRTTIvoid UpdateVisibility() overrideRTTICName GetTexturePartForGameplayRole(EGameplayRole gameplayRole) RTTICName GetTexturePartForDeviceEffect(game.data.MappinVariant mappinVariant, braindance.VisionMode braindanceLayer) RTTICName ComputeRootState() overrideRTTIvoid UpdateVisibilityThroughWalls() RTTIvoid UpdateIcon() overrideRTTIEGameplayRole GetGameplayRole() RTTIvoid SetClampVisibility() RTTIbool ShouldBeClamped() RTTI