GameTimePrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
delay | float | scripted |
repeated | bool | scripted |
delayFromStat | game.data.StatType | scripted |
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid Initialize(TDBID recordID) overrideRTTI