FrameSwitcherMenuGameController
Base: GalleryMenuGameController
None.
| Property | Type | |
|---|---|---|
frameDisplay | ink.ImageWidgetReference | scripted |
frameCanvas | ink.WidgetReference | scripted |
frameWrapper | ink.WidgetReference | scripted |
defaultImageRef | ink.ImageWidgetReference | scripted |
adjustButtonHintsManagerRef | ink.WidgetReference | scripted |
movementGlobalScale | float | scripted |
zoomScale | float | scripted |
maxZoom | float | scripted |
data | ink.FrameNotificationData? | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
adjustButtonHintsController | WeakHandle<ButtonHints> | scripted |
frameState | EFrameState | scripted |
isPressing | bool | scripted |
readyToZoom | bool | scripted |
isHoveringScreenshot | bool | scripted |
isHoveringFilter | bool | scripted |
lastPressingPoint | Vector2 | scripted |
movementScale | Vector2 | scripted |
timeDilationProfile | string | scripted |
lastMovementInput | Vector2 | scripted |
transitionAnimproxy | ink.anim.Proxy? | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIvoid InitImageDisplay() RTTIvoid SetState(EFrameState state) RTTIvoid DisplayPreload(bool display) RTTIvoid TriggerSingleLoadAnim() RTTIbool OnTransitionGlitchEndLoop(ink.anim.Proxy proxy) RTTIbool IsLoading() RTTIvoid InitScreenshotItem(WeakHandle<ink.CompoundWidget> itemButton, WeakHandle<GalleryScreenshotItem> controller) overrideRTTIvoid SetScreenshotItemData(GalleryScreenshotItem item, ink.GameScreenshotInfo screenshotInfo) overrideRTTIvoid SetScreenshot(GalleryScreenshotPreviewData data) RTTIbool OnPostOnAxis(ink.PointerEvent e) overrideRTTIbool OnReleaseOnScreenshotItem(ink.PointerEvent e) overrideRTTIbool OnHoverOverScreenshot(ink.PointerEvent e) RTTIbool OnHoverOutScreenshot(ink.PointerEvent e) RTTIbool OnFramePressed(ink.PointerEvent e) RTTIbool OnHoverOverFrame(ink.PointerEvent e) RTTIbool OnHoverOutFrame(ink.PointerEvent e) RTTIbool OnPostOnPress(ink.PointerEvent e) RTTIbool OnPostOnRelease(ink.PointerEvent e) RTTIvoid UpdateButtonHints() RTTIvoid UpdateButtonHints_KM() RTTIvoid UpdateButtonHints_Gamepad() RTTIvoid Remove() RTTIvoid Confirm() RTTIvoid Close() RTTIVector2 ProcessAxisMovement(float min, float max, float offset) RTTIvoid ZoomIn() RTTIvoid ZoomOut() RTTIvoid RefreshLastMovementInputX(float axis) RTTIvoid RefreshLastMovementInputY(float axis) RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTIbool OnScreenshotInitialized(Vector2 screenshotSize, int errorCode) RTTIbool OnNewScreenshotLoaded(Vector2 screenshotSize, int errorCode) RTTI