Frame
Base: InteractiveDevice
None.
| Property | Type | |
|---|---|---|
isLinkedToPower | bool | scripted |
smartFrameName | string | scripted |
smartFrameDescriptionLocKey | string | scripted |
systemHandler | WeakHandle<ink.ISystemRequestsHandler> | scripted |
squatFactToken | uint | scripted |
questFactToken | uint | scripted |
powerFactToken | uint | scripted |
activePhotoID | int | scripted |
activePhotoHash | uint | scripted |
activePhotoUV | RectF | scripted |
frameSwitcherToken | ink.GameNotificationToken? | scripted |
bool OnFrameInitialisation(FrameInitialisation evt) RTTIbool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnScanningLookedAt(game.ScanningLookAtEvent evt) overrideRTTIFrameController? GetController() overrideRTTIFrameControllerPS? GetDevicePS() overrideRTTIFramePS? GetPS() overrideRTTIbool CompileScannerChunks() overrideRTTIEGameplayRole DeterminGameplayRole() overrideRTTIvoid LinkToPower() RTTIbool TestPowerFact(quest.QuestsSystem questSystem) RTTIbool OnFactChangedEvent(game.FactChangedEvent evt) RTTIvoid UpdateCurrentPhoto() RTTIbool TrySpawnFrameSwitcherPopup() RTTIvoid SpawnFrameSwitcherPopup() RTTIVector2 GetFrameSize() RTTIbool OnFrameSwitcher(FrameSwitcher evt) RTTIbool OnFrameSwitch(FrameSwitch evt) RTTIbool OnScreenshotChanged(Vector2 screenshotSize, int errorCode) RTTIbool OnDeleteSreenshotComplete(uint hash) RTTI