ForceMoveInCombatEffector
Base: game.Effector
ForceMoveInCombatCommsCallEffector, ForceMoveInCombatWhistleEffector
| Property | Type | |
|---|---|---|
aiComponent | AIHumanComponent? | scripted |
commandStarted | bool | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid StartMovement(game.Object owner, AIPositionSpec end, float desiredDistance, move.MovementType movementType) RTTIstatic CName GetCommandName() staticRTTI global