FakeFeature
Base: game.Object
None.
| Property | Type | |
|---|---|---|
choices | SFakeFeatureChoice[] | scripted |
interaction | game.interactions.Component? | scripted |
components | ent.IPlacedComponent?[] | scripted |
scaningComponent | game.ScanningComponent? | scripted |
was_used | bool | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnGameAttached() overrideRTTIbool OnDetach() overrideRTTIbool OnInteractionChoice(game.interactions.ChoiceEvent choiceEvent) RTTIbool OnEnabledFactChangeTrigerred(game.FactChangedEvent evt) RTTIvoid RefreshChoices() RTTIvoid InitializeChoices() RTTIvoid UnInitializeChoices() RTTIgame.interactions.Choice CreateChoice(string choiceID, int data) RTTIvoid ResolveChoice(int choiceID) RTTIvoid ResolveFact(SFactOperationData factData) RTTIvoid ResolveComponents(int choiceID) RTTIbool OnItemTooltip(game.interactions.InteractionActivationEvent evt) RTTI