EntityAttachementComponentPS
Base: game.ComponentPS
None.
| Property | Type | |
|---|---|---|
pendingChildAttachements | EntityAttachementData[] | scripted |
ent.EntityID GetMyEntityID() RTTIWeakHandle<ent.Entity> GetOwnerEntityWeak() RTTIEntityAttachementData[] GetPendingChildAttachementsData() RTTIEntityNotificationType OnChildAttachementRequest(EntityAttachementRequestEvent evt) RTTIvoid AddPendingChildAttachementRequest(EntityAttachementData data) RTTIbool HasPendingChildAttachementRequest(EntityAttachementData data) RTTIvoid ClearPendingChildAttachementRequests() RTTI