EntityAttachementComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
parentAttachementData | EntityAttachementData | scripted |
void OnGameAttach() RTTIEntityAttachementComponentPS? GetMyPS() RTTIvoid RestoreAttachements() RTTIvoid RestoreChildAttachements() RTTIEntityAttachementData GetParentAttachementData() RTTIvoid AttachToParent(EntityAttachementData data) RTTIvoid AttachChild(EntityAttachementData data) RTTIbool OnChildAttachementRequest(EntityAttachementRequestEvent evt) RTTI