EffectExecutor_Spread
Base: game.EffectExecutor_Scripted
None.
| Property | Type | |
|---|---|---|
objectActionRecord | WeakHandle<game.data.ObjectAction_Record> | scripted |
prevEntity | WeakHandle<ent.Entity> | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
spreadToAllTargetsInTheArea | bool | scripted |
bool Init(game.EffectScriptContext ctx) RTTIbool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI