DoorProximityDetector
Base: ProximityDetector
None.
| Property | Type | |
|---|---|---|
triggeredAlarmID | game.DelayID | scripted |
blinkInterval | float | scripted |
authorizationLevel | ESecurityAccessLevel | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnGameAttached() overrideRTTIbool OnDetach() overrideRTTIDoorProximityDetectorControllerPS? GetDevicePS() overrideRTTIDoorProximityDetectorController? GetController() overrideRTTIvoid TurnOffDevice() overrideRTTIvoid TurnOnDevice() overrideRTTIvoid LockDevice(bool shouldLock) overrideRTTIbool IsPlayerAuthorized() RTTIvoid SetAppearanceState(DoorProximityDetectorAppearanceStateType appearanceState) RTTIvoid TriggerAlarmBehavior(bool yes) RTTIbool OnSecuritySystemOutput(SecuritySystemOutput evt) overrideRTTIbool IsAlarmTriggered() RTTIbool OnAlarmBlink(AlarmEvent evt) RTTIvoid CancelAlarmCallback() RTTIvoid StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTIvoid StopGlitching() overrideRTTI