DisplayGlass
Base: InteractiveDevice
None.
| Property | Type | |
|---|---|---|
collider | ent.IPlacedComponent? | scripted |
mesh | ent.IPlacedComponent? | scripted |
isDestroyed | bool | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnPersitentStateInitialized(GameAttachedEvent evt) overrideRTTIbool OnDetach() overrideRTTIbool OnToggleGlassTint(ToggleGlassTint evt) RTTIbool OnToggleGlassTintHack(ToggleGlassTintHack evt) RTTIbool OnQuestForceTintGlass(QuestForceTintGlass evt) RTTIbool OnQuestForceClearGlass(QuestForceClearGlass evt) RTTIvoid UpdateGlassState() RTTIbool OnPhysicalDestructionEvent(ent.PhysicalDestructionEvent evt) overrideRTTIvoid ToggleTintGlass(bool on) RTTIvoid TurnOnDevice() overrideRTTIvoid TurnOffDevice() overrideRTTIvoid CutPower() overrideRTTIDisplayGlassController? GetController() overrideRTTIDisplayGlassControllerPS? GetDevicePS() overrideRTTIEGameplayRole DeterminGameplayRole() overrideRTTI