CyberwareMainGameController
Base: game.ui.WidgetGameController
None.
| Property | Type | |
|---|---|---|
MainViewRoot | ink.WidgetReference | scripted |
CyberwareColumnLeft | ink.CompoundWidgetReference | scripted |
CyberwareColumnRight | ink.CompoundWidgetReference | scripted |
personalStatsList | ink.CompoundWidgetReference | scripted |
attributesList | ink.CompoundWidgetReference | scripted |
resistancesList | ink.CompoundWidgetReference | scripted |
TooltipsManagerRef | ink.WidgetReference | scripted |
TooltipsManager | WeakHandle<game.ui.TooltipsManager> | scripted |
InventoryManager | InventoryDataManagerV2? | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
resistanceView | CName | scripted |
statView | CName | scripted |
toolTipOffset | ink.Margin | scripted |
rawStatsData | game.StatViewData[] | scripted |
bool OnInitialize() RTTIbool OnUninitialize() RTTIvoid SetupBB() RTTIvoid RemoveBB() RTTIvoid PrepareCyberwareSlots() RTTIvoid PopulateStats() RTTIvoid AddStat(game.data.StatType statType, ink.CompoundWidgetReference list, CName? viewElement) RTTIvoid AddCyberwareSlot(game.data.EquipmentArea equipArea, ink.CompoundWidgetReference parentRef) RTTIbool OnCyberwareSlotHoverOver(ink.PointerEvent evt) RTTIbool OnCyberwareSlotHoverOut(ink.PointerEvent evt) RTTIvoid PrepareTooltips() RTTIvoid OnCyberwareRequestTooltip(WeakHandle<CyberwareSlot> slot) RTTIvoid HideTooltips() RTTIvoid OnIntro() RTTICyberwareSlot? GetCyberwareSlotControllerFromTarget(ink.PointerEvent evt) RTTIgame.StatViewData RequestStat(game.data.StatType stat) RTTI