Crosshair_Power_Defender
Base: game.ui.CrosshairBaseGameController
None.
| Property | Type | |
|---|---|---|
leftPart | ink.WidgetReference | scripted |
rightPart | ink.WidgetReference | scripted |
topPart | ink.WidgetReference | scripted |
botPart | ink.WidgetReference | scripted |
ink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIbool OnBulletSpreadChanged(Vector2 spread) overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTI