Crosshair_Melee_Nano_Wire class
Crosshair_Melee_Nano_Wire
Inheritance
Base: CrosshairGameController_Melee
Derived
None.
Properties
| Property | Type | |
|---|---|---|
animEnterADS | ink.anim.Proxy? | scripted |
inAimDownSight | bool | scripted |
isHoveringOfficer | bool | scripted |
inChargedHold | bool | scripted |
anim_EnterHipFire | ink.anim.Proxy? | scripted |
anim_HoverEnterEnemy | ink.anim.Proxy? | scripted |
anim_EnterStrongAttack | ink.anim.Proxy? | scripted |
anim_EnterThrowAttack | ink.anim.Proxy? | scripted |
anim_EnterEveryOtherAttack | ink.anim.Proxy? | scripted |
anim_EnterChargedHold | ink.anim.Proxy? | scripted |
anim_HoverExitEnemy | ink.anim.Proxy? | scripted |
Functions
ink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTIvoid OnMeleeState_Update(game.PSMMeleeWeapon value)overrideRTTI