Crosshair_ChargeBar
Base: game.ui.CrosshairBaseGameController
None.
| Property | Type | |
|---|---|---|
bar | ink.WidgetReference | scripted |
ammo | ink.TextWidgetReference | scripted |
leftPart | WeakHandle<ink.Widget> | scripted |
rightPart | WeakHandle<ink.Widget> | scripted |
topPart | WeakHandle<ink.Widget> | scripted |
chargeBar | WeakHandle<ink.RectangleWidget> | scripted |
sizeOfChargeBar | Vector2 | scripted |
chargeBBID | red.CallbackObject? | scripted |
bool OnInitialize() overrideRTTIbool OnPreIntro() overrideRTTIbool OnPreOutro() overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIbool OnBulletSpreadChanged(Vector2 spread) overrideRTTIvoid OnChargeChanged(float charge) RTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTI