CrosshairStaminaListener
Base: game.CustomValueStatPoolsListener
None.
| Property | Type | |
|---|---|---|
controller | WeakHandle<game.ui.CrosshairBaseGameController> | scripted |
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints) overrideRTTIstatic CrosshairStaminaListener? Create(WeakHandle<game.ui.CrosshairBaseGameController> controlller) staticRTTI global