CrosshairGameController_Simple
Base: game.ui.CrosshairBaseGameController
None.
| Property | Type | |
|---|---|---|
topPart | ink.WidgetReference | scripted |
bottomPart | ink.WidgetReference | scripted |
horiPart | ink.WidgetReference | scripted |
vertPart | ink.WidgetReference | scripted |
leftPart | ink.WidgetReference | scripted |
rightPart | ink.WidgetReference | scripted |
targetColorChange | ink.WidgetReference | scripted |
offsetLeftRight | float | scripted |
latchVertical | float | scripted |
bool OnInitialize() overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIbool OnBulletSpreadChanged(Vector2 spread) overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTIvoid OnState_HipFire() overrideRTTIvoid OnState_Aim() overrideRTTI