CrosshairGameController_Rasetsu
Base: game.ui.CrosshairBaseGameController
None.
| Property | Type | |
|---|---|---|
hipFire | ink.WidgetReference | scripted |
aimFire | ink.WidgetReference | scripted |
showAdsAnimName | CName | scripted |
hideAdsAnimName | CName | scripted |
loopAdsAnimName | CName | scripted |
targetHitAnimationName | CName | scripted |
shootAnimationName | CName | scripted |
hipFireLogicController | WeakHandle<CrosshairLogicController_RasetsuHipFire> | scripted |
aimFireLogicController | WeakHandle<CrosshairLogicController_RasetsuAimFire> | scripted |
weaponLocalBB | WeakHandle<game.IBlackboard> | scripted |
uiGameDataBB | WeakHandle<game.IBlackboard> | scripted |
onChargeChangeBBID | red.CallbackObject? | scripted |
onChargeTriggerModeBBID | red.CallbackObject? | scripted |
weaponDataTargetHitBBID | red.CallbackObject? | scripted |
weaponDataShootBBID | red.CallbackObject? | scripted |
targetHitAnimation | ink.anim.Proxy? | scripted |
shootAnimation | ink.anim.Proxy? | scripted |
visibilityAnimProxy | ink.anim.Proxy? | scripted |
rootAnimProxy | ink.anim.Proxy? | scripted |
isRootVisible | bool | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIbool OnPreIntro() overrideRTTIbool OnPreOutro() overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIbool OnBulletSpreadChanged(Vector2 spread) overrideRTTIbool OnChargeChanged(float argCharge) RTTIbool OnTriggerModeChanged(string triggerMode) RTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTIvoid OnState_HipFire() overrideRTTIvoid OnState_Aim() overrideRTTIbool OnStartLoop(ink.anim.Proxy proxy) RTTIvoid ApplyWeaponSwayToCamera(bool value) RTTIvoid ShowRootWidget(bool isVisible) RTTIvoid OnState_GrenadeCharging() overrideRTTIvoid OnState_Reload() overrideRTTIvoid OnState_Safe() overrideRTTIvoid OnState_Sprint() overrideRTTIvoid OnState_Scanning() overrideRTTIvoid OnState_LeftHandCyberware() overrideRTTIbool OnPerfectChargeUIEvent(PerfectChargeUIEvent evt) RTTIbool OnShoot(string arg) RTTIbool OnTargetHit(string arg) RTTI