CrosshairGameController_NoWeapon
Base: game.ui.CrosshairBaseGameController
None.
| Property | Type | |
|---|---|---|
AimDownSightContainer | ink.CompoundWidgetReference | scripted |
ZoomMovingContainer | ink.CompoundWidgetReference | scripted |
ZoomNumber | ink.TextWidgetReference | scripted |
ZoomNumberR | ink.TextWidgetReference | scripted |
DistanceImageRuler | ink.ImageWidgetReference | scripted |
ZoomMoveBracketL | ink.ImageWidgetReference | scripted |
ZoomMoveBracketR | ink.ImageWidgetReference | scripted |
ZoomLevelString | string | scripted |
PlayerSMBB | WeakHandle<game.IBlackboard> | scripted |
ZoomLevelBBID | red.CallbackObject? | scripted |
sceneTierBlackboardId | red.CallbackObject? | scripted |
sceneTier | game.PSMHighLevel | scripted |
zoomUpAnim | ink.anim.Proxy? | scripted |
animLockOn | ink.anim.Proxy? | scripted |
zoomDownAnim | ink.anim.Proxy? | scripted |
animLockOff | ink.anim.Proxy? | scripted |
zoomShowAnim | ink.anim.Proxy? | scripted |
zoomHideAnim | ink.anim.Proxy? | scripted |
argZoomBuffered | float | scripted |
bool OnPlayerAttach(game.Object playerPuppet) overrideRTTIbool OnPlayerDetach(game.Object playerPuppet) overrideRTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIvoid OnState_HipFire() overrideRTTIvoid OnState_Aim() overrideRTTIvoid OnState_Sprint() overrideRTTIvoid OnState_Scanning() overrideRTTIvoid OnState_Safe() overrideRTTIbool OnZoomLevel(float argZoom) RTTIbool OnPSMSceneTierChanged(int value) RTTI