CMesh
Base: res.StreamedResource
CPhysicsDecorationResource, MergedMesh
| Property | Type | |
|---|---|---|
parameters | mesh.MeshParameter?[] | |
boundingBox | Box | |
surfaceAreaPerAxis | Vector3 | |
materialEntries | CMeshMaterialEntry[] | |
externalMaterials | byte[] | |
localMaterialInstances | CMaterialInstance?[] | |
localMaterialBuffer | mesh.MeshMaterialBuffer | |
preloadExternalMaterials | byte[] | |
preloadLocalMaterialInstances | IMaterial?[] | |
inplaceResources | byte[] | |
appearances | mesh.MeshAppearance?[] | |
objectType | ERenderObjectType | |
renderResourceBlob | IRenderResourceBlob? | |
lodLevelInfo | float[] | |
floatTrackNames | CName[] | |
boneNames | CName[] | |
boneRigMatrices | Matrix[] | |
boneVertexEpsilons | float[] | |
lodBoneMask | byte[] | |
constrainAutoHideDistanceToTerrainHeightMap | bool | |
forceLoadAllAppearances | bool | |
castGlobalShadowsCachedInCook | bool | |
castLocalShadowsCachedInCook | bool | |
useRayTracingShadowLODBias | bool | |
castsRayTracedShadowsFromOriginalGeometry | bool | |
isShadowMesh | bool | |
isPlayerShadowMesh | bool |
None.