BulletCollisionEvaluator class
BulletCollisionEvaluator
Inheritance
Base: game.projectile.ScriptCollisionEvaluator
Derived
None.
Properties
| Property | Type | |
|---|---|---|
user | WeakHandle<game.Object> | scripted |
hasStopped | bool | scripted |
stoppedPosition | Vector4 | scripted |
weaponParams | game.projectile.WeaponParams | scripted |
isExplodingBullet | bool | scripted |
isSmartBullet | bool | scripted |
Functions
void SetIsExplodingBullet(bool isExplodingBullet)RTTIvoid SetIsSmartBullet(bool isSmartBullet)RTTIvoid SetWeaponParams(game.projectile.WeaponParams paramss)RTTIvoid SetUser(WeakHandle<game.Object> user)RTTIbool HasReportedStopped()RTTIVector4 GetStoppedPosition()RTTIgame.projectile.OnCollisionAction EvaluateCollision(game.projectile.OnCollisionAction defaultOnCollisionAction, game.projectile.CollisionEvaluatorParams paramss)overrideRTTI