WeaponParams struct 192 bytes
game.projectile.WeaponParams
Inheritance
No base class.
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetPosition | Vector4 | |
smartGunSpreadOnHitPlane | Vector3 | |
charge | float | |
trackedTargetComponent | WeakHandle<ent.IPlacedComponent> | |
smartGunAccuracy | float | |
smartGunIsProjectileGuided | bool | |
hitPlaneOffset | Vector4 | |
shootingOffset | float | |
ignoreWeaponOwnerCollision | bool | |
ignoreMountedVehicleCollision | bool | |
ricochetData | game.RicochetData | |
range | float |
Functions
static void AddObjectToIgnoreCollisionWith(game.projectile.WeaponParams self, ent.EntityID entityID)staticRTTI