BroadcastStimEffector
Base: game.ContinuousEffector
None.
| Property | Type | |
|---|---|---|
stimType | game.data.StimType | scripted |
radius | float | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ContinuousAction(game.Object owner, game.Object instigator) overrideRTTI