AssignHotkeyIfEmptySlot
Base: game.PlayerScriptableSystemRequest
None.
| Property | Type | |
|---|---|---|
itemID | game.ItemID | scripted |
game.ItemID ItemID() RTTIgame.Object? Owner() RTTIbool IsValid() RTTIstatic AssignHotkeyIfEmptySlot? Construct(game.ItemID itemID, WeakHandle<game.Object> owner) staticRTTI global