ApplyStatusEffectEffector
Base: game.Effector
ApplyStatusEffectBasedOnDifficultyEffector, FinisherEffector
| Property | Type | |
|---|---|---|
targetEntityID | ent.EntityID | scripted |
applicationTarget | CName | scripted |
record | TDBID | scripted |
removeWithEffector | bool | scripted |
inverted | bool | scripted |
useCountWhenRemoving | bool | scripted |
count | float | scripted |
instigator | string | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid ProcessAction(game.Object owner) RTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTIvoid ApplyStatusEffect(ScriptGameInstance gameInstance) RTTIvoid RemoveStatusEffect(ScriptGameInstance gameInstance) RTTIWeakHandle<game.Object> GetInstigator(ScriptGameInstance gameInstance) RTTI