ApplyStatusEffectBasedOnDifficultyEffector
Base: ApplyStatusEffectEffector
None.
| Property | Type | |
|---|---|---|
statusEffectOnStoryDifficulty | TDBID | scripted |
statusEffectOnEasyDifficulty | TDBID | scripted |
statusEffectOnHardDifficulty | TDBID | scripted |
statusEffectOnVeryHardDifficulty | TDBID | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid SetStatusEffectBasedOnDifficulty(game.Object owner) RTTI