ApplyRelicMeleewareDamageOnNPCEvent
Base: red.Event
None.
| Property | Type | |
|---|---|---|
newHitEvent | game.events.HitEvent? | scripted |
hitPosition | Vector4 | scripted |
target | WeakHandle<NPCPuppet> | scripted |
weapon | WeakHandle<game.weapon.Object> | scripted |
weaponType | game.data.ItemType | scripted |
None.