AntiRadar
Base: game.weapon.Object
None.
| Property | Type | |
|---|---|---|
colliderComponent | ent.IComponent? | scripted |
gameEffectRef | game.EffectRef | scripted |
gameEffectInstance | game.EffectInstance? | scripted |
jammedSensorsArray | WeakHandle<SensorDevice>[] | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIbool OnChargeStartedEvent(ChargeStartedEvent evt) RTTIbool OnChargeEndedEvent(ChargeEndedEvent evt) RTTIbool OnSensorJammed(SensorJammed evt) RTTIvoid ChangeAppearance(CName newAppearance) RTTI