AlarmLight
Base: BasicDistractionDevice
None.
| Property | Type | |
|---|---|---|
isGlitching | bool | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIvoid ResolveGameplayState() overrideRTTIbool OnSecurityAlarmBreachResponse(SecurityAlarmBreachResponse evt) RTTIbool OnQuestForceSecuritySystemSafe(QuestForceSecuritySystemSafe evt) overrideRTTIbool OnQuestForceSecuritySystemArmed(QuestForceSecuritySystemArmed evt) overrideRTTIbool OnSecuritySystemOutput(SecuritySystemOutput evt) overrideRTTIvoid StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTIvoid StopGlitching() overrideRTTIvoid UpdateLights() RTTIvoid TurnOnLights() RTTIvoid TurnOffLights() RTTIvoid StartBlinking() RTTIvoid StopBlinking() RTTIvoid SendStim() RTTIvoid StopStim() RTTIvoid CutPower() overrideRTTIvoid TurnOnDevice() overrideRTTIvoid TurnOffDevice() overrideRTTIAlarmLightController? GetController() overrideRTTIAlarmLightControllerPS? GetDevicePS() overrideRTTIEGameplayRole DeterminGameplayRole() overrideRTTI