AddStatusEffectToAttackEffector
Base: ModifyAttackEffector
None.
| Property | Type | |
|---|---|---|
isRandom | bool | scripted |
applicationChanceMods | WeakHandle<game.data.StatModifier_Record>[] | scripted |
statusEffect | SHitStatusEffect | scripted |
stacks | float | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTI