AISubActionSetWorldPosition_Record_Implementation
Base: IScriptable
None.
None.
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record) staticRTTI globalstatic Vector4 CalculateWorldPosition(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record) staticRTTI globalstatic Vector4 GetWorldPositionWithOffset(AIbehaviorScriptExecutionContext context, game.data.AIActionTarget_Record referenceTarget, Vector3 offset, bool useLocalSpace) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record, float duration) staticRTTI globalstatic Vector3 GetRandomOffset(Vector3 minOffset, Vector3 maxOffset) staticRTTI globalstatic bool GetNavmeshPosition(AIbehaviorScriptExecutionContext context, Vector4 checkPosition) staticRTTI global