AISubActionSetEquipPrimaryWeapons_Record_Implementation
Base: IScriptable
None.
None.
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipPrimaryWeapons_Record> record, float duration, bool interrupted) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipPrimaryWeapons_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipPrimaryWeapons_Record> record, float duration) staticRTTI globalstatic bool GetItemsToEquip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip) staticRTTI global