AISubActionPlayVoiceOver_Record_Implementation
Base: IScriptable
None.
None.
static bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI globalstatic bool IsDelayConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration, bool interrupted) staticRTTI globalstatic void SendVoiceOverEvent(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, CName debugInitContext) staticRTTI globalstatic bool IsCooldownConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI globalstatic bool IsSquadmateConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI global