AISubActionMissileRainGrid_Record_Implementation
Base: IScriptable
None.
None.
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMissileRainGrid_Record> record) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMissileRainGrid_Record> record, float duration, bool interrupted) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMissileRainGrid_Record> record, float duration) staticRTTI global