AISubActionMeleeAttackManager_Record_Implementation
Base: IScriptable
None.
None.
static void StartWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons) staticRTTI globalstatic void StopWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons) staticRTTI globalstatic void stopStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration, bool interrupted) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration) staticRTTI globalstatic void StartStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon) staticRTTI global