AISubActionInitialReactionParams_Record_Implementation
Base: IScriptable
None.
None.
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record, float duration) staticRTTI globalstatic float GetAnimDirection(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record) staticRTTI globalstatic int GetAnimVariation(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record) staticRTTI global