AISubActionGeneratePointOfInterestTarget_Record_Implementation
Base: IScriptable
None.
None.
static void SetPointOfInterest(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record) staticRTTI globalstatic game.Object? GetSquadMate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record) staticRTTI globalstatic game.Object? GetFriendlyTarget(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration, bool interrupted) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration) staticRTTI globalstatic game.Object? GetClosestThreat(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record) staticRTTI global