AISubActionForceHitReaction_Record_Implementation
Base: IScriptable
None.
None.
static void SendForcedHitDataToAIBehavior(game.Object target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration, bool interrupted) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration) staticRTTI globalstatic void SendForcedTwitchDataToAnimationGraph(game.Object target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record) staticRTTI global