AISubActionEquipOnSlot_Record_Implementation
Base: IScriptable
None.
None.
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionEquipOnSlot_Record> record, float duration, bool interrupted) staticRTTI globalstatic void ApplyAnimFeature(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToEquip, bool sendAnimFeature) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionEquipOnSlot_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionEquipOnSlot_Record> record, float duration) staticRTTI globalstatic bool Equip(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToEquip, bool cacheEquipped) staticRTTI global