AISubActionCallSquadSearchBackUp_Record_Implementation
Base: IScriptable
None.
None.
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallSquadSearchBackUp_Record> record, float duration, bool interrupted) staticRTTI globalstatic void CallBackupOneTarget(game.Object source, game.Object target, bool combatVersion, float remainingDuration, bool purelyDirect) staticRTTI globalstatic void CallBackup(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallSquadSearchBackUp_Record> record) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallSquadSearchBackUp_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCallSquadSearchBackUp_Record> record, float duration) staticRTTI global