AISubActionActivateLightPreset_Record_Implementation
Base: IScriptable
None.
None.
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionActivateLightPreset_Record> record, float duration) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionActivateLightPreset_Record> record) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionActivateLightPreset_Record> record, float duration, bool interrupted) staticRTTI globalstatic void ActivateLightPreset(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionActivateLightPreset_Record> record) staticRTTI global